I had the pleasure of working alongside the incredibly talented character teams at Ripple Effect, DICE, Criterion, and EA Shanghai for Battlefield 6!
I was responsible for the high poly scan cleanup, modeling assets, retopology, UVs, texturing, face texturing and weathering, face eyelashes and brows, and engine integration.
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Character Art Director: Pedram Karimfazli
Lead Character Artist: Francois Pelletier
Technical Animator: Felix Lang