Claudio Clemente
Claudio Clemente
Lead Character Artist at Criterion Games & Modular Pipeline
Peterborough, United Kingdom

Summary

Senior/Lead Character Artist & Modular Pipeline Architect | 18 Years | AAA Games & VFX

I design and implement character pipelines at scale — modular asset library systems built for reusability, cross-anatomy adaptability, and maximum production ROI.

CORE EXPERTISE
• Hero & NPC Character Art — full pipeline from concept to engine-ready
• Blendshapes, Flexshapes & Correctives — film and game quality
• Modular Pipeline Architecture — designing reusable asset library systems from the ground up: variable clothing, interchangeable faces, cross-anatomy adaptability
• 3D Scanning — full pipeline: shoot, cleanup, texture finalization
• Grooming — hair, fur strands and cards, game-ready
• Engines — Frostbite, CryEngine, Unreal Engine

LEAD-LEVEL EXPERIENCE
• Pipeline scoping and optimization across multi-discipline teams
• Style and quality bar ownership across large, diverse asset libraries
• Cross-discipline communication between art, tech art, and rigging teams
• Mentorship of junior and mid-level artists
• Scalability planning for Live Service projects

Remote | Worldwide | Available for AAA, AA & Indie projects

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Skills

3D ModelingCharacter ModelingCharacter DesignCreature ModelingCreature DesignVehicle ModelingEnvironment ModelingEnvironment DesignTexturingPBR TexturingLightingShadingConcept ArtConcept DesignStoryboardingStorytellingComic ArtIllustration

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
After Effects
After Effects
Maya
Maya
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Frostbite Engine
Frostbite Engine
Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Marmoset Toolbag
Marmoset Toolbag
DDO
DDO
V-Ray
V-Ray
Mudbox
Mudbox
Arnold
Arnold
3DCoat
3DCoat
Marvelous Designer
Marvelous Designer
Handplane
Handplane
xNormal
xNormal
vray
vray
Nuke
Nuke
Mari
Mari

Reel

Productions

    • Video Game
      Battlefield 6
    • Year
      2026
    • Role
      Senior Character Artist 2
    • Company
      Criterion Games
    • Video Game
      Need For Speed: Unbound
    • Year
      2022
    • Role
      Lead Character Artist
    • Company
      Criterion Games
    • Video Game
      Squadron 42
    • Year
      2020
    • Role
      Principal / Lead Character Artist
    • Company
      Cloud Imperium Games (CIG)
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Principal / Lead Character Artist
    • Company
      Cloud Imperium Games (CIG)
    • Movie
      Suicide Squad (2016)
    • Year
      2016
    • Role
      character modeler, vehicle modeler
    • Company
      MPC
    • Movie
      Ghostbusters (2016)
    • Year
      2016
    • Role
      character modeler, prop modeler, blendshape artist
    • Company
      MPC
    • Movie
      Spectre (2015)
    • Year
      2016
    • Role
      vehicle modeller (real short task, but it has been great to put the hands on it! ^^')
    • Company
      MPC
    • Movie
      X-Men: Apocalypse (2016)
    • Year
      2016
    • Role
      character modeler, blendshape artist
    • Company
      MPC
    • Movie
      Pirates of the Caribbean: Dead Men Tell No Tales (2017)
    • Year
      2017
    • Role
      character modeler, sculptor
    • Company
      MPC
    • Movie
      The Jungle Book
    • Year
      2016
    • Role
      character artist, character modeler, blendshape artist
    • Company
      MPC
    • Movie
      Terminator Genisys
    • Year
      2015
    • Role
      blendshape artist
    • Company
      MPC
    • Movie
      Guardians of the Galaxy
    • Year
      2014
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      The Hunger Games: Mockingjay - Part 2
    • Year
      2015
    • Role
      vehicle modeler
    • Company
      MPC
    • Movie
      Fantastic Four
    • Year
      2015
    • Role
      Environment Artist
    • Company
      MPC
    • Movie
      Batman V Superman: Dawn of Justice
    • Year
      2016
    • Role
      Blendshape artist
    • Company
      MPC
    • Movie
      Night at the Museum: Secret of the Tomb
    • Year
      2014
    • Role
      Creature Artist, Character Modeler, Texture Artist
    • Company
      MPC
    • Movie
      Goosebumps
    • Year
      2015
    • Role
      character modeler, blendshape artist
    • Company
      MPC
    • Video Game
      Need for Speed: Rivals
    • Year
      2013
    • Role
      Environment Artist, Texture Artist
    • Company
      Criterion Games
    • Movie
      Thor: The Dark World
    • Year
      2013
    • Role
      Previs Artist, Asset Builder
    • Company
      The Third Floor, Inc.
    • Movie
      Maleficent
    • Year
      2014
    • Role
      Previs Artist, Asset Builder
    • Company
      The Third Floor, Inc.
    • Movie
      Edge of Tomorrow
    • Year
      2014
    • Role
      Previs Artist, Asset Builder
    • Company
      The Third Floor, Inc.
    • Movie
      The Haunting of Helena
    • Year
      2012
    • Role
      creature artist, Asset builder, texture artist (but in the ending credits I figured as compositor, ffffuuuuuu.........!)
    • Company
      Direct 2 Brain
    • Movie
      Il Divo
    • Year
      2008
    • Role
      character artist, compositor
    • Company
      Vision s.r.l.

Experience

  • Lead Character Artist at Criterion Games
    Guildford, United Kingdom
    July 2022 - Present

    - Need For Speed: Unbound

  • Principal / Lead Character Artist at Cloud Imperium Games
    Wilmslow, United Kingdom
    January 2020 - April 2022

    I keep dealing with my character art task while I follow and train my team members of the CIG UK team for the projects:

    - Star Citizen

    - Squadron 42

    As a Lead, my roles involve:

    - interview and reviews applicants for any character art role (in UK branch)

    - train the team, overview and approve their tasks (right now the whole induction and training time is happening in remote, due the Covid pandemic)

    - handling outsourcing tasks, review and approve their work, plus giving feedback or support them with documentation about our own workflow

    - supporting my team and check on anything they may need or may prevent them from living happily their daily life at work

    - constantly being in touch with the LA team, art director, producer, and the concept department to always be updated about the scheduling, deliveries, objectives, and keep track of everything needed to well organize work for me and my team and release pressure from their shoulders in any way I can.

    - I'm also involved in the development over some specific pipeline together with the tech team and the graphic department.

    This involves:

    1) skin and texture shading

    2) hairs grooming

    3) head scan creation, finalization, and integration into our system.

  • Senior Character Artist at Foundry 42
    Wilmslow, United Kingdom
    February 2016 - January 2020

    Creating characters and costumes, models, textures and shaders, for this amazing title.

    Quality is insane, and I look forward to see it released.

    Game:

    - Star Citizen

    - Squadron 42

  • Modelling TD and blendshape artist at MPC
    London, United Kingdom
    February 2014 - February 2016

    Sculpting, modelling, texturing, Blendshapes.

    Filmography:

    - Jungle Book (2016)

    - Pirates of the Caribbean: Dead Men Tell No Tales (2017)

    - Terminator Genisys (2015)

    - Batman V Superman: Dawn of Justice (2015)

    - X-Men: Apocalypse (2016)

    - Guardians of the Galaxy (2014)

    - Ghostbusters (2016)

    - Goosebumps (2015)

    - Suicide Squad (2016)

    - The Hunger Games: Mockingjay - Part 2 (2015)

    - Spectre (2015)

    - Fantastic 4 (2015)

    - Night at the Museum: Secret of the Tomb (2014)

    Pitches, previs and projects I minorily worked onto:

    - The Legend of Tarzan (2016)

    - A Monster Calls (2016)

    - Dumbo (2019) - pitch

    - Dungeons & Dragons: Honor among thieves (2023) - pitch

    - Alien: Covenant (2017) - previs

  • Environment Artist at Electronic Arts (EA) - Ghost UK
    Guildford, United Kingdom
    October 2013 - January 2014

    - AAA game title, not yet announced. (PS3, 360, PC, PS4, Xbox One)

    - Need For Speed: Rivals

  • Environment Artist at Criterion Games
    Guildford, United Kingdom
    January 2013 - October 2013

    environment artist, asset builder and texture artist for the AAA videogame title:

    - Need for Speed: Rivals. (PS3, 360, PC, PS4, Xbox One)

  • 3d modeler and texture artist at TXP - Trixter Productions GmbH & Co. KG
    Munich
    November 2012 - December 2012

    freelancing experience as Environment creation for a TV Commercial

  • Previs Artist, Asset Builder at The Third Floor, Inc.
    London, United Kingdom
    April 2012 - November 2012

    I create characters, environments and vehicles assets for movies.

    Filmography:

    - Edge of Tomorrow (2014)

    - Maleficent (2014)

    - Thor: The Dark World (2013) - Marvel Studios

  • Character Designer, Storyboard artist, 3D Modeler at Direct 2 Brain
    Rome, Italy
    September 2010 - December 2011

    Working to Direct 2 Brain I've just had occasion to be involved on a big amount of different project.

    Usually I realize both storyboard and 3d Models with UV and textures, organic or not.

    My last character, developed for them, was the main character of an horror italian movie:

    - The Haunting of Helena (2012).

  • 3d modeler and texture artist at VISION DIGITAL s.r.l.
    Rome, Italy
    March 2010 - September 2010

    I created several architectural 3d models of the King Abdulaziz International Airport

  • 3d modeler and texture artist at Vision S.R.L
    Rome, Italy
    August 2007 - October 2009

    This was my first job in the cinema's industry.

    I'm pretty nostalgic of this first experience. The studio was small but the team was great and my professional experience, amazing!

    At the end of this experience I had done a little bit of everything, from 3D to compositing.

    Filmography:

    - One Life, Maybe Two (2010)

    - The Double Hour (2009)

    - Ce n'è per tutti (2009)

    - Asylum (2008)

    - Lecture 21 (2008)

    - Sorry, If I Love You (2008)

    - Il Divo (2008)

  • Clean up artist and key interpotator at Silvano Mezzatesta’s animation office
    Rome, Italy
    March 2003 - January 2004

    This was my first experience into animation 2D.

    I have interpolated and clean-upped 2d cartoons for Melevisione and other clients, like "Hokus and Lotus". I fully interpolated and clean-upped the emergency cartoon video for "Lauda Air", who were intended to be put onboard.